Only provided here for convenience, not quality-checked or otherwise endorsed. It's older than the "regular version" (Console Commands (3. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. Features Thus Far: A unique UNSC Faction. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. - ModInfo, shows detailed info about a mod, including what ships, fighter. Yes, the Console Commands mod is what you're looking for. You can then select which mod (s) you want to run with in the launcher. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. or and mod with industrial evolution it'll be in pretty much the same pathway. * Fleet intros can have a static effect. Console Commands. list ships. and the Console Commands mod which allows a lot more. The generated mod folder will be placed in build/mod (this can be changed in local. Name. feel free to suggest more names / name generators. Changelog: Spoiler. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. An unofficial developer's console for Starsector. Run list specials and pick whatever BP you want. Its overridden version of List immediately returns if the mod's features are disabled. feel free to suggest more names / name generators. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. 05 Mod, the choice for serious players seeking advanced features and customization options. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. Use "findship [ship ID]" You can look at ship ids using the command "list ships". There probably is, I just don't know of one. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. An unofficial developer's console for Starsector. csv have a "," after them, and make sure. 95a: AddXP no longer gives negative XP after you reach level 15. As an industry item added in Version 0. ago. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. 3 - Use "save copy" to create a new save file. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. Elevate your Starsector gameplay with the [0. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. 1a RC3. json. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. It will remove the Portrait changer intel. Re: [0. For a full list of supported commands enter 'help' in the console. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. 95, the Hypershunt Tap can be. Mods are listed in alphabetical order within their. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. fs. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Also all stats are left unchanged and its 500k to build. I believe it's "survey /all" and everything is revealed. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. This (along with many other settings) can be changed by running the Settings command. do this to make sure you're using the right command. 2. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. I'm putting my last playthrough list as reference. You can also add alias spawnstableloc to the start of that command to make a permanent alias. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). Last Update: 06 May 2023. As in the topic: I have no option to create a Stable Location when approaching stars. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. For a full list of supported commands enter ‘help. 10. You can add specific deposit (i. 5. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. . I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Autosave. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. 1a] Console Commands v2021. . properties if you wish for it to use your actual mod folder). thefinn12345 • 7 mo. Download Console Commands Mod > Here. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. getSector (). 95a] Controllable Domain Mothership. I'm putting my last playthrough list as reference. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. Console Commands. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. ago. and the Console Commands mod which allows a lot more. I mean what this is perfectly normal I just got super lucky. Re: How to remove (s) mods / s-mods /smods. For more you'll have to. Click on the planet (or sun or astroid) within the system you want to edit. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Kirsala. It can be brought up through a simple Ctrl+backspace command. 95a] Console Commands v2021. To install the mod, simply download the . Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Then use Add Ship command. I don't. Now would be the "setmarketowner [market name here] [faction name here]" phase. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. 04. Individual modules are. If I try storageclear ships it says no such command. After that, scroll down till you find the hullmods, and remove high. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. You could use the console mod to give yourself XP to get back to your same level. For more information about. If you type storage, it open the abandoned terraforming station anywhere you are. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). A prerelease intended for testing is available to download. That's due to the rewrite of the game's launcher in the last Starsector update. An unofficial developer's console for Starsector. A memory leak in a mod is causing Starsector to crash. Current features. code not provided in this post. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 6a Deluxe Player Flags Diable Avionics 2. Previous 1 2 Next. I come back and I encounter this bullshit pretty much immediately. Hypershunt Taps have a base price of 300 000 credits. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). This mod has LunaSettings integration, but it is optional. Download console commands mod. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. All planets have a random number of planetary features which increase the number of districts a world can support. Amount of industry is tied to the population so use "addcondition population 8". You can add and remove whatever you want from planets with that. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 5GitHub page. You want the: list ships command. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. On the other hand, Ava. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1A, despite the mod being outdated. 10 - Version. IE this command: allweapons; storage. • 2 yr. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Once in the game, you can summon the console with control+backspace and enter your commands. 1MB. 3. 6-2-3-0-76-1544645653. Starsector > Mods > [0. java. 95a as well as a fresh one that was just created in 0. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. ago. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. log for more details". Make sure you make a backup first, in case you do anything wrong. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Step 3. starfarer. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. This. The commands. Choose download type. . TallGiraffe117 • 2 yr. 2. Console Commands 3. Use help AddOfficer for tips on how to use it. ago. weapon file and a weapon_data. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 1a RC3. Update the mod 2. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. It used to be called Starfarer. Step 1: Download the Command Console mod. 95". On Linux, it's in the starsector directory. 4. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Main article: Console commands. Click on the star. you can get get the gown without console codes. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Cool: Regulates. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. There are console command mod, it allows you to put any command to your game with easy. Mod Authors: v1. It's in the "specials" section. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. - Automatically log the location of Comm Relays located outside the Core Worlds. Hullmods need an entry in hull_mods. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. You could also use the Console Commands mod. BAD_SYNTAX). I have created a small mod that adds some more commands to LazyWizard's console mod. Choose your faction (or establish your. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. log for more details". ago. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. 2. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. 2D RPG/Trade/Fleet Combat Game. 0. 95. Brighter than the sun. 10 - Version 2021. You get the blueprint to make the ship instantly. Download Mod. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. would add all the weapons into the storage and also open the storage interface once you unpaused. 9a] Console Commands v3. 96a] Captain's Log 0. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. ago. Author: ALazyWizard. Put in 1 to guarantee a chance. You can also add a synchotroncore to your inv with additem synchotron. Can be added to existing games. csv while the less commonly edited. On Windows, it's in the installation directory. AutomatedRepairUnit. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Spawning Instructions. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. * Intros for Guardian and 0. Leave a Reply Cancel reply. 05. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. This is installed just like any regular mod. Compatibility improvements I intend to make once other mods update for 0. PanseloNomad • 4 mo. Weapon sounds and music ripped straight from the Halo games. Any help would be awesome! Thanks!~. 9. 95a as well as a fresh one that was just created in 0. Basic Command Behavior. Ships. Factions without the blueprints can't make your ships anyways. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Droll12. It used to be called Starfarer. To add custom commands to the console you'll need a mod that contains two things: your commands' scripts, and the file data/console/commands. Go to starsector r/starsector. addsubmarket open_market. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Uploaded: 23 Feb 2019 . . Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. 95. 26. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. 51K Members. csv entry contain all of the information directly about a weapon. 1a] Starship Legends 1. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. You need an alpha core. This mod adds a developer's console to Starsector that can be summoned with control+backspace. And there you have all you need to. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. o. added 108 first and last names to possible names for command nodes. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Automated with data. Premium. 1. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. Re: [0. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. The mod also allows you to make a brown Dwarf and Hypershunts. Foundation Of Borken 0. Re: Locked and Loaded - a Magic Bounty pack 0. prometheus. You can also do multiple commands at once using the semicolon as a "breaker". 0 final out. and it'll spit out an alphabetical list of. Do note, however, that it will not fully activate it (e. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. But you cannot, because it has no "market". Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. A few feel good mods which always feel great: -Audio Plus. can't open the console Version: Console Commands v2021. 65f); and change -0. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. To issue a command manually, you use your mouse by default. log for more info. But what i want is to spawn one, not locate. 0. Reply More posts you may like. 2g. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Re: [0. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. json and setting element "devMode":true. 25 Mod, the choice for serious players seeking advanced features and customization options. 1M credits from your wallet in return to make it look like you paid for the construction fee. well in theory, it could be easy i think since console command does something like this. 64 Apex Design Collective 1. SpawnInactiveGate: Spawns an inactive gate in the current star system. e. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. instead i was thinking i would just give myself the faction blueprints via the console commands mod. This mod requires one or more additional files in order to work properly. If you don't use an IDE, simply run gradlew. _M00NB34M_ • 4 yr. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. Many thanks. An unofficial developer's console for Starsector. if nothing shows up, you may be missing a mod that adds. There's an example command to spawn planets here, and campaign entities here. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 2D RPG/Trade/Fleet Combat Game. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. magiclib`. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. list specials. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. Here is the modlist I've been using the last week or so after a day or two of vanilla games. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. ii_barrus. Choose from the options below. ago. Then type in help for all the command lists. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. It allows you to search for officers and their locations. 3. When you find it, it's just as simple as typing "giveship warlord" or something like that. Highly configurable. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). 95. 25 Mod, the choice for serious players seeking advanced features and customization. One of the “best” mods to use to put on a light show while destroying enemy fleets. Autosave. CSV list for all the ship in that mod (probably called hull. Strangely, I found the Traumtanzer battlecruiser. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments.